﻿using TNCGameEngine.Content;
using TNCGameEngine.Graphics;

namespace SpaceAdventureLib.Input
{
    public class Cursor : TNCGameEngine.Input.Cursor
    {

        #region "Properties"

        #endregion

        #region "Constructors"

        public Cursor()
        {
            this.PreInitialize();
            this.CenterHotSpot = true;
        }

        #endregion

        #region "Methods"

        public override void LoadContent(ContentLoader loader)
        {
            this.Sprite = new Sprite(loader, "Units\\Player\\crosshair");
        }

        public override void UnloadContent(TNCGameEngine.Content.SharedContentManager content)
        {
            // TODO: do nothing
        }

        #endregion

    }
}
